
Heroes Dawn
Design & development
Mobile-first management RPG in an alternate New York: board exploration, turn-based combat on an active timeline and HQ management. Playable Brooklyn campaign (v0.9.0).
Djason Nathiez — Unity Gameplay Programmer
Freelance Unity developer specialised in gameplay, systems and networking. I turn a design intention into solid, readable mechanics that feel great to play.
Networking, spells, rhythm, controllers, combat systems. For each project: what I actually did.

Design & development
Mobile-first management RPG in an alternate New York: board exploration, turn-based combat on an active timeline and HQ management. Playable Brooklyn campaign (v0.9.0).

Lead Network & Skills
Synchronous network infrastructure and skill architecture for a competitive 3D MOBA built in two months.

Rhythm engine & editor tool
High-precision mobile rhythm engine, main gameplay loop and a Unity tool to compose patterns.

Gameplay Programmer
3D character controller, state-machine enemy AI and audio architecture, on a Rubika group project.

Gameplay Engineer
Cooperative arcade shooter: arcade physics, local multiplayer input and game feel.

Designer & Developer
The private tool I run my freelance business with: projects, time tracking, quotes and invoices, encrypted sync.
Unity development
A project in development, under a non-disclosure agreement. Details will be published once the NDA is lifted.
I'm a Unity developer specialised in gameplay programming, systems and networking. I studied at Rubika (Supinfogame) in the Programming Bachelor, and I now work as a freelancer under the STUDIO N29 banner.
I like mechanics that feel good in the hands: readable combat, a spell that responds at the right moment, networking you never notice. My experience also gave me full-stack web, LLM / AI and prompt-engineering skills.
I fit into a team quickly, communicate clearly and like shipping code that others can pick up.
Game mechanics, combat, spells and abilities, game loop, controls and game feel.
Network architecture, state synchronisation, replicated actions and consistency between players.
Unity tools for designers: pattern editors, custom inspectors, data-driven workflows.
Managers, pooling, serialisation and data loading: clean code that scales.
Back-end APIs, graph databases, LLM integration and prompt engineering.
Git, cloud, 3D (Blender, Unreal) and collaboration with art and design teams.
Strong all-round contribution across. Djason delivered the first draft of the match simulation algorithms, integrated RP Vision from the GDD with solid stabilisation and performance gains, and set up a clean Unity architecture, Git workflow and documentation. Djason was a reliable partner in production meetings, helping scope and split tasks clearly. Highly recommended for Unity game development.
Built an AI-based back-end API on graph databases, and a narrative game in Unity that uses this API.
Showcase website for used vehicles with an admin interface, and setup of the digital tools (cloud, invoicing, stock).
Hardware and software maintenance, and a consumables tracking app based on QR-code scanning.
Video game programming studies: gameplay, systems and networking.
Prototype, team reinforcement, networking system, editor tool: describe your need and I'll get back to you quickly.