
Heroes Dawn
Design & development
Mobile-first management RPG in an alternate New York: board exploration, turn-based combat on an active timeline and HQ management. Playable Brooklyn campaign (v0.9.0).
A mobile rhythm game where every strike is played on the beat.
In Beat Strike the level scrolls, enemies show up and the player chains tempo-synced interactions to attack and dodge. I developed the rhythm engine, the main gameplay loop and a Unity tool (Capacity Tool) to compose patterns in real time.

Design & development
Mobile-first management RPG in an alternate New York: board exploration, turn-based combat on an active timeline and HQ management. Playable Brooklyn campaign (v0.9.0).

Lead Network & Skills
Synchronous network infrastructure and skill architecture for a competitive 3D MOBA built in two months.

Gameplay Programmer
3D character controller, state-machine enemy AI and audio architecture, on a Rubika group project.

Gameplay Engineer
Cooperative arcade shooter: arcade physics, local multiplayer input and game feel.

Designer & Developer
The private tool I run my freelance business with: projects, time tracking, quotes and invoices, encrypted sync.
Unity development
A project in development, under a non-disclosure agreement. Details will be published once the NDA is lifted.