
Heroes Dawn
Design & development
Mobile-first management RPG in an alternate New York: board exploration, turn-based combat on an active timeline and HQ management. Playable Brooklyn campaign (v0.9.0).
I contribute to the development of a Unity project built by a team. What I can say: it is in production and I work on it as a Unity developer.

Design & development
Mobile-first management RPG in an alternate New York: board exploration, turn-based combat on an active timeline and HQ management. Playable Brooklyn campaign (v0.9.0).

Lead Network & Skills
Synchronous network infrastructure and skill architecture for a competitive 3D MOBA built in two months.

Rhythm engine & editor tool
High-precision mobile rhythm engine, main gameplay loop and a Unity tool to compose patterns.

Gameplay Programmer
3D character controller, state-machine enemy AI and audio architecture, on a Rubika group project.

Gameplay Engineer
Cooperative arcade shooter: arcade physics, local multiplayer input and game feel.

Designer & Developer
The private tool I run my freelance business with: projects, time tracking, quotes and invoices, encrypted sync.