
Heroes Dawn
Design & development
Mobile-first management RPG in an alternate New York: board exploration, turn-based combat on an active timeline and HQ management. Playable Brooklyn campaign (v0.9.0).
A 3D MOBA built in two months, where netcode makes all the difference.
Discosmos is a competitive 3D MOBA built in two months in Unity with Photon. I set up the entire synchronous network infrastructure and the skill architecture, aiming for the lowest possible latency so every match stays fair and readable.

Design & development
Mobile-first management RPG in an alternate New York: board exploration, turn-based combat on an active timeline and HQ management. Playable Brooklyn campaign (v0.9.0).

Rhythm engine & editor tool
High-precision mobile rhythm engine, main gameplay loop and a Unity tool to compose patterns.

Gameplay Programmer
3D character controller, state-machine enemy AI and audio architecture, on a Rubika group project.

Gameplay Engineer
Cooperative arcade shooter: arcade physics, local multiplayer input and game feel.

Designer & Developer
The private tool I run my freelance business with: projects, time tracking, quotes and invoices, encrypted sync.
Unity development
A project in development, under a non-disclosure agreement. Details will be published once the NDA is lifted.