
Heroes Dawn
Design & development
Mobile-first management RPG in an alternate New York: board exploration, turn-based combat on an active timeline and HQ management. Playable Brooklyn campaign (v0.9.0).
A 3D adventure built around a fluid controller and reactive enemies.
Delight is a 3D adventure made in a group at Rubika, now completed. I architected the core game systems: character controller, enemy AI and audio. A migration to Unity 6 is under way so the project stays openable and usable.

Design & development
Mobile-first management RPG in an alternate New York: board exploration, turn-based combat on an active timeline and HQ management. Playable Brooklyn campaign (v0.9.0).

Lead Network & Skills
Synchronous network infrastructure and skill architecture for a competitive 3D MOBA built in two months.

Rhythm engine & editor tool
High-precision mobile rhythm engine, main gameplay loop and a Unity tool to compose patterns.

Gameplay Engineer
Cooperative arcade shooter: arcade physics, local multiplayer input and game feel.

Designer & Developer
The private tool I run my freelance business with: projects, time tracking, quotes and invoices, encrypted sync.
Unity development
A project in development, under a non-disclosure agreement. Details will be published once the NDA is lifted.