All projects
3D adventure

Delight

A 3D adventure built around a fluid controller and reactive enemies.

RoleGameplay programming
EngineUnity 6
ContextGroup project (Rubika)
TechUnity 6 · C# · FSM AI

The project

Delight is a 3D adventure made in a group at Rubika, now completed. I architected the core game systems: character controller, enemy AI and audio. A migration to Unity 6 is under way so the project stays openable and usable.

My contribution

  • Custom 3D character controller, fluid and responsive.
  • Enemy AI driven by finite state machines (FSM), reactive to the player.
  • Audio architecture and integration of sound into gameplay.
  • 3D asset integration into the game systems.
  • Unity 6 migration (ongoing): version upgrade, incompatible plugins and render pipeline.
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